Publisher: NIS America
Platform: PlayStation 3
Atelier Rorona is about a girl named Rorolina Frixell (Rorona) who is an apprentice to a talented alchemist named Astrid. The problem is that Astrid has a bad personality and her workshop has gained a bad reputation in Arland. After meeting with the royal court Rorona was given the ownership of the shop and she had an ultimatum, she has to fulfill the missions given by the royal court over the time of three years or her shop will be closed. Depending on who the player interacts with and the path they choose in Atelier Rorona they can achieve one of the 14 main endings.
Battle systems determine whether a game can be fun or not, and unfortunately it is one of the big weaknesses of Atelier Rorona. There are no random battles in Atelier Rorona, with each of the enemies appearing on screen. It is easy to avoid enemies when you can and it does make the pace of the game better. When a battle is initiated, the game goes into a battle screen. There is no bar for magic, so using any abilities or magic takes HP. It is strange when one of the main healers and one of my favorite characters Lionela would use her HP to heal herself. The battle music moves slow, and is one of the weakest points in the amazing musical score. Battles also move at a fairly slow place compared to many RPG's out there.
|Lionela, my favorite character in Rorona|
Atelier Rorona is a great game, the unique pacing is due to its open-ended feel that most games do not have. It combines a variety of gameplay and it works together seamlessly. The amazing and likable cast make the game interesting, and it is easy to have a favorite one. The soundtrack is incredible, I enjoyed the soundtrack so much that I bought the soundtrack for Rorona. GUST also is well known for its great character designers, and finding Mel Kishida for the Arland saga is a great find. The big downside is the slow pace of battles and the weakness of the battle system in general.